05
May
2012
I'm going to just take a few seconds to update everyone on what's been happening here at SPG. The past month or so has been quiet for us on the social media front, mainly because we've had so much going on. Let's see... a few weekends ago, we had Grayson Hamilton, a Journalism grad student at UT Austin specializing in the games industry, embed himself for a couple of days for a deep-dive into the inner-workings of an indie game studio. The very next day, we had Nicole Raney and Hannah Shea, also Journalism students from UT, in the studio chatting up the arters and coders. What, did I say something wrong? Drawers and brogrammers. Pixel pushers and bit churners. Youknowaddaymean. I think they did a great job, as you can see for yourself.
As for us, we've been helping the two Disney studios in town wrap up games on two different platforms by providing coding support, as well as signing new contracts with a couple of other studios here in town which will keep us busy for a decent chunk of this year. I can honestly say that 2012 [Read More...]
03
Feb
2012
Gamezebo put up a brief review of Trivia Adventure:
Overall, however, Trivia Adventure is a fun game that's a must play if you're a fan of both trivia games and RPGs [...]
Other than the minor inaccuracies about the game mechanics (which are present in all game journals--not picking on Gamezebo!), we really appreciate the positive reviews and hope to exceed expectations!
Link to full article [Read More...]
03
Feb
2012
Inside Social Games made a lovely introduction to their audience for us recently.
It launched in the first week of January for early testing by new players, and has been gradually picking up steam as users discover its intriguing blend of genres.
Link to full article [Read More...]
03
Oct
2011
GDC Online 2011 is only a few days away, and we're trying to beat the clock. Announcing: Trivia Adventure, our newest original IP, and first social game, first web game, and first Facebook app. It's been in development secretly for the past 10 months by our crack team of game developers, and it's almost ready to be unveiled. Over the next week, we're going to be doing a small closed Beta to do basic load testing and get our update system tested more thoroughly. Just before GDC Online, we're going to open it up to the public.

1920x1200 Desktop Background
...To increase your already burgeoning anticipation, I have included a gorgeous desktop background that you find appealing. You will right-click and select 'Set As Desktop Background'. You will click the Like button on our page. Then you will call your spouse over to the computer and demonstrate your awesomeness by minimizing all apps and staring at your now beautiful desktop in all its glory. You will feel happy, almost joyous, warmed by an inner satisfaction. Then you will send an email to your friends telling them to join Hypnotheria [Read More...]
24
Mar
2011
Local video game developers take over old ACL studio
(We promise to give it back!)
Some of the night’s topics might seem inclusive to programmers and arcane to the average game player, such as Hughes’ subject of lean development.
Minor press hit at
The Daily Texan, hyping the IGDA Microtalks tomorrow.
[Read More...]
18
Nov
2008
Announcing the release of Bruiser & Scratch, as well as our partnership with Reverb Communications, Inc. to handle our strategic PR/Marketing.
"Bruiser and Scratch is an exciting puzzle game for the whole family. As puzzle games go, this one is pretty challenging, rewarding and humorous," said Jason Hughes.
Press Release on IGN [Read More...]
10
Nov
2008
Jason Hughes was interviewed on Nov-10-2008 by By Darren Calvert of WiiWareWorld.com .
"Formed by ex-Naughty Dog staff, Steel Penny Games is headed up by Jason Hughes, who agreed to a second interview after being badgered by us for more info on this interesting WiiWare title."
Interview with WiiWare-World.com [Read More...]