|
-
We're certified!
Good news for us! We're officially licensed Sony developers for PS3 and PSP. Now, as a studio we're able to work on every major piece of hardware ( ... by Jason Hughes
[Read More]
-
Weird behavior in MSVC 2005 SP1
So, during a refactor of a large section of code, I ran into an oddity with Microsoft's Visual Studio compiler in the way templates, default parameter ... by Jason Hughes
[Read More]
-
Sample map
I fixed most of the unsightly bugs and added a few features today, so I guess now it's worth posting a map. And no, we don't plan on making a rogue-l ... by Jason Hughes
[Read More]
-
Fun with dungeon generators
Today/tonight, I spent about 12 hours writing a random dungeon generator, very much in the style of a Rogue-like game. I've done it before, sorta, bu ... by Jason Hughes
[Read More]
-
Fighting 20 year old bad Microsoft code
It's been one of those rare days when things go from bad to worse just when you think the problems are licked. But a fun day, nonetheless. Let me ex ... by Jason Hughes
[Read More]
-
A New Day
It's been a hard but exciting development season. This whole year, we've been working with RedFly Studio to bring their Food Network: Cook or Be Cook ... by Jason Hughes
[Read More]
-
typedefs are weak
So, there's a lot of issues with C++ and the poor support for creating new types. Particularly, it's often useful to make a type-safe integer... for ... by Jason Hughes
[Read More]
|