This page describes only the principal members of the company. Independent studios are elastic with regard to hiring contractors and employees. We work with the best talent available and scale easily.

Started in the industry in 1995, with development experience at top studios. Prior to founding Steel Penny Games, Jason created proprietary critical path PS3 development tools for Naughty Dog as part of the ICE and Edge initiatives. These libraries are now used worldwide to develop PS3 titles both at first party and third party studios.
His wealth of technical knowledge combined with boundless creativity are key attributes for running a game studio.
Jeff has a long history in the industry of making and shipping games at all levels, for over 20 years. His clear design intuition, production experience, and rapid gameplay coding refined over so many projects ensures we focus our energy where games need it most: player experience.
Prior to joining us in 2008, Jeff worked as a producer and programmer at many top studios dating back to Origin Systems, Inc.